Throne War

The Throne War is ...

Palace
The Palace is located at the center of the kingdom map. The coordinates are (600,600). The Alliance that wins the Throne War and occupies the Palace selects the King.

Protection Status (before the first Throne War)
During the early stage of your kingdom's development, the Palace will be protected from attack with a huge shield spell maintained by the Royal Wizards. During this period, no one can take the throne. The Palace will display a long countdown to the beginning of the Throne War. The Throne War will start the moment the countdown ends.

War Status
When the Palace reached war status, all Lords are encouraged to attempt to take the Throne. However, one Lord can't do it alone, so use your Alliance to help you. The Alliance that wins the Throne War must occupy the Palace for 8 hours. If control of the Throne changes from one Alliance to another before the 8 hours has passed, then the 8 hour counter will be reset. When one Alliance has held the Throne for 8 continuous hours, this Alliance will officially take ownership of the Palace, and the Royal Wizards will cast the shield spell again.

Protection Status (after the Throne War)
After the first King is crowned, the protection status will last for 3 days. During this period, no one can attack the Palace of the Turrets. The Palace will resume war status again when the protection status ends.

Turrets
There are ...

War Zone
The war ...

The Throne War
When the Palace ...

The King
During the ...

Bonus Attributes

 * Troop Attack +15%
 * Troop Defense +15%
 * Soldier Number Limit +10%

Appointment
The King can appoint any player ...

Select Resource
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Select Kingdom Flag
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Select Palace Appearance
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King's Pack
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Queen
Resource Gains +15%

Resource Protection +20%

Viceroy
Building Speed +5%

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Lord Justice
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Lord of Coins
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Lord of Lancers
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Lord Defender
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Lord of Paper
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Lord of Iron
Building Speed +10%

Chambermaid
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Groom
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Cutpurse
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Pauper
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Boy Scout
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Scofflaw
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Marked Man
Marching Speed -15%

Jester
Research Speed -15%